Digital Journalism  ·  Level 6
Multimedia Graphic Design
Chapter 3: Design typography and graphics project
📚 12 Topics

3.1 Meaning of terms

Designing typography and graphics for a multimedia project requires a shared vocabulary. Editors, reporters and designers use these terms when they brief, review and correct work, for example "increase the leading in the caption", "the logo is pixelated, send the vector file" or "tighten the kerning in the headline". The terms below are grouped into typography terms and graphics terms.

Typography terms

  • Typography: the art and technique of arranging type to make written language legible, readable and appealing when displayed. It covers the choice of typefaces, sizes, spacing, line length and layout.
  • Type: the letters, numbers and symbols used to display text.
  • Typeface: a design of letters with a shared style, such as Roboto or Georgia. It is the design itself.
  • Font: a particular file or set of a typeface in one weight, style and (in print) size, for example Roboto Bold. In everyday use, "font" is often used to mean typeface.
  • Font family: all the related weights and styles of a typeface, such as light, regular, medium, bold, italic and condensed.
  • Glyph: any single character or symbol in a font, including letters, numerals, punctuation and special signs.
  • Serif: a small stroke at the end of the main strokes of a letter. Typefaces with these strokes are serif typefaces; those without are sans serif.
  • Baseline: the invisible line on which letters sit.
  • x-height: the height of lowercase letters such as x, measured from the baseline. Typefaces with a large x-height are easier to read at small sizes on screens.
  • Cap height: the height of capital letters above the baseline.
  • Ascender and descender: the parts of lowercase letters that rise above the x-height (as in b, d, h) or drop below the baseline (as in g, p, y).
  • Point size: the size of type. In print it is measured in points (72 points to an inch); on screens it is usually set in pixels or relative units.
  • Weight: the thickness of the strokes of a typeface, such as light, regular, bold or black.
  • Leading (line spacing): the vertical distance from one line of text to the next.
  • Kerning: adjusting the space between two particular letters, such as the gap between A and V in a headline.
  • Tracking (letter spacing): adjusting the space evenly across a whole word, line or block of text.
  • Alignment: how lines of text line up: left, right, centred or justified.
  • Hierarchy: the order of importance of text, shown by size, weight, colour and position.
  • Legibility: how easily individual letters can be told apart.
  • Readability: how easily a whole block of text can be read and understood.
  • Widow and orphan: a single word or short line left alone at the end of a paragraph or column, or a first line separated from the rest of its paragraph. Both look untidy and are avoided.
  • Kinetic typography: text that moves or changes over time in video and animation.

Graphics terms

  • Graphics: visual images or designs such as illustrations, icons, charts, maps, diagrams and logos used to inform, explain or decorate.
  • Pixel: the smallest unit of a digital raster image, a single square of colour.
  • Raster (bitmap) graphic: an image made of a grid of pixels, such as a photograph.
  • Vector graphic: an image made of mathematical paths that can be scaled without losing quality.
  • Resolution: the amount of detail in an image. For screens it is given as pixel dimensions (for example 1920 × 1080 px); for print it is given as pixels per inch (ppi) or dots per inch (dpi), with about 300 ppi usual for quality print.
  • Aspect ratio: the relationship between the width and height of an image or frame, such as 16:9, 9:16, 1:1 or 4:5.
  • Colour mode: the colour system of a file, RGB for screens and CMYK for print.
  • Layer: a separate level in a design file on which elements can be edited independently.
  • Mask: a tool that hides part of a layer without deleting it.
  • Compositing: combining elements from different images into one image.
  • Opacity: how solid or see-through an element is.
  • Alpha channel: transparency information stored in an image or video file, allowing graphics to be placed over other content.
  • Compression: reducing file size. Lossy compression (JPEG, MP3) discards some data; lossless compression (PNG) keeps all of it.
  • Grid: a set of guide lines that divides a layout into columns and rows for consistent placement.
  • Template: a pre-designed layout reused to produce consistent graphics quickly.
  • Infographic: a graphic that combines short text, data and images to explain a topic.
  • Icon: a small, simple symbol that represents an object, action or idea.
  • Rendering: processing a design, animation or 3D scene into a final image or video file.
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🔒3.2 Types of typography

Typography can be grouped in two ways: by the style of the typefaces (their classification) and by the medium and purpose the type serves. Knowing the types helps a multimedia designer choose type that suits the story's tone and the platform. A breaking news c…

🔒3.3 Importance of typography in design

Typography is important because most multimedia graphics depend on words to deliver facts: the headline, the key figure, the speaker's name, the source of the data and the captions in a video. Good typography makes those words easy to read, sets the tone of th…

🔒3.4 Typography rules in design

Typography rules are tested guidelines that keep text clear, consistent and professional. They are not rigid laws, and an experienced designer may break one deliberately for effect, but a beginner who follows them avoids the most common faults in multimedia gr…

🔒3.5 Techniques and styles of typography in multimedia design

Typographic techniques are the methods a designer uses to shape and present text, while typographic styles are the overall looks that result from combining those methods. In multimedia design, these techniques must work on screens of every size and often in mo…

🔒3.6 Using typography in multimedia graphics

Using typography in multimedia graphics is the practical work of placing and styling text in social cards, infographics, video titles, lower thirds, captions and web graphics so that it carries the message clearly. It applies the terms, rules and techniques of…

🔒3.7 Types of graphics

Graphics in multimedia design can be classified by how the image is constructed (raster or vector), by its dimension (2D or 3D), by whether it moves (static or animated) and by its content and purpose (photographs, illustrations, icons, charts, maps and diagra…

🔒3.8 Importance of graphics in multimedia graphics

Within a multimedia product, graphics are the visual parts (photographs, illustrations, icons, charts, maps and diagrams) that work alongside text, video, audio and animation. Their importance lies in the specific jobs they do that the other media cannot do as…

🔒3.9 Techniques and styles of graphics in multimedia graphics

Graphic techniques are the methods used to create and treat images, such as layering, masking, compositing, illustration and data visualisation, while graphic styles are the consistent visual looks that result, such as flat, isometric or photographic. In multi…

🔒3.10 Types of graphic design tools

Graphic design tools are the physical devices and the in-software tools a designer uses to create and edit graphics. Design programs such as Photoshop, Illustrator, GIMP, Inkscape, Affinity, Canva and Figma share a common set of tools with similar names and ic…

🔒3.11 Using graphic design tools

Using graphic design tools means applying the selection, drawing, type, colour, editing and organisation tools in a sensible order to produce a finished graphic. Good practice is to work non-destructively (using layers, masks and adjustment layers so the origi…

🔒3.12 Integrating graphics in multimedia project

Integrating graphics in a multimedia project means bringing designed graphics (cards, charts, maps, icons, titles and lower thirds) into the other media of the project, such as video, web pages, social media posts and presentations, so that everything works as…