Digital Journalism  ·  Level 6
Multimedia Graphic Design
Chapter 1: Determine multimedia graphics types
📚 9 Topics

1.1 Elements of design

The elements of design are the basic visual parts that every graphic is built from: line, shape, form, space, colour, texture and value. A news infographic, a social media quote card, a video lower third and a website banner are all arrangements of these few parts. A digital journalist who can name and control each element can explain why one graphic reads clearly on a phone screen while another confuses the audience, and can correct it before it is published.

Example: a newsroom preparing a graphic on rising maize flour prices uses lines for the price trend, rectangles for the data labels, empty space around the headline, a strong colour for the latest price and a lighter value for the gridlines. Each choice is a decision about an element of design.

Line

A line is a mark that connects two points. Lines can be straight, curved, thick, thin, solid or dashed, and they carry meaning: horizontal lines feel calm and stable, vertical lines feel strong, and diagonal lines suggest movement or change. In multimedia graphics, lines are used to divide sections of a layout, to draw the trend in a line chart, to point from a label to a detail in a photograph, and to guide the eye from the headline to the call to action. Implied lines also matter: the direction a person in a photograph is looking creates a line the viewer's eye follows.

Shape

A shape is a closed, flat (two-dimensional) area defined by a line, colour or texture. Geometric shapes (circles, squares, rectangles, triangles) look ordered and are used for buttons, icons, chart bars and text boxes. Organic shapes (irregular, natural outlines) feel informal and are used in illustrations and backgrounds. In a news package, a consistent shape language helps the audience: for example, every "Breaking" label may sit in the same rounded rectangle across the website, social cards and video.

Form

Form is a shape that appears to have three dimensions: height, width and depth. On a flat screen, form is created with shading, highlights, perspective and shadows, or produced directly in 3D software such as Blender. Form is used in 3D explainer graphics (for example, a cut-away of a building or a model of a road interchange), in product images and in icons that need to look solid. Too much form in a simple data graphic distracts from the numbers, so 3D effects on bar and pie charts are usually avoided because they distort how the values are read.

Space

Space is the area around and between the elements of a design. Positive space is the area occupied by text and images; negative space (also called white space, even when it is not white) is the empty area around them. Negative space gives a layout room to breathe, separates unrelated items and draws attention to what matters. A crowded social media card with the headline, logo, photograph, three statistics and a web address all competing for room is hard to read on a small screen; removing two items and increasing the space around the headline usually makes it stronger.

Colour

Colour is the element with the strongest emotional and informational effect. It has three properties: hue (the colour itself, such as red or blue), saturation (how intense or dull it is) and value (how light or dark it is). In journalism graphics, colour is used to highlight the key data point, to separate categories in a chart, to carry the brand identity of the media house and to set mood. Colour must be used with care: red and green alone should not separate categories because many viewers have red-green colour vision deficiency, and text must have enough contrast against its background to be read.

Colour models for screen and print

  • RGB: red, green and blue light are mixed on screens. All multimedia work for websites, social media, television and video is designed in RGB.
  • CMYK: cyan, magenta, yellow and black inks are used in printing. A graphic that will also appear in a printed newspaper is converted to CMYK, and some bright screen colours cannot be printed exactly.
  • Hex codes: six-character codes such as #1A73E8 record exact screen colours so that every designer in the newsroom uses the same brand colours.
  • Colour harmonies: complementary (opposite on the colour wheel), analogous (neighbouring colours) and monochromatic (one hue in several values) schemes give ready-made combinations that work together.
  • Colour meaning: colours carry cultural associations, so a designer checks that the mood of the colour matches the story; bright celebratory colours do not suit a story about a tragedy.

Texture

Texture is the surface quality of a design, either felt (in print) or seen (on screen). Visual texture is created with photographs, patterns, grain, paper or fabric effects and brush strokes. In multimedia graphics, a subtle texture can give a feature story a warm, handmade feel, while a clean flat surface suits data and breaking news. Texture should never reduce the legibility of text placed over it.

Value

Value is the lightness or darkness of a colour or tone. Strong value contrast (dark text on a light background, or the reverse) makes text and key shapes stand out, while close values make elements blend together. Designers check value by viewing a design in greyscale: if the headline disappears in greyscale, the contrast is too weak. Value is also used to show depth, with darker shadows placing objects behind lighter ones.

Size and scale

Size is how large or small an element is, and scale is its size in relation to other elements. The largest item in a design is usually seen first, so the headline or the key number in an infographic is given the greatest size. Scale must also be honest: in pictograms and icons used to represent data, enlarging an icon in both width and height makes the value look much bigger than it really is.

How the elements work together in a news graphic

  1. Space is planned first: the frame size is chosen for the platform (for example a square card for a feed or a vertical frame for stories) and margins are set.
  2. Lines and shapes build the structure: a grid, dividers, text boxes and chart axes.
  3. Size and scale set the order of reading, with the main message largest.
  4. Colour and value pick out the most important element and keep everything else quieter.
  5. Texture and form are added only where they support the mood of the story.
  6. The finished graphic is checked on a phone screen, in greyscale and at small size to confirm that every element still does its job.
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🔒1.2 Principles of design

The principles of design are the rules for arranging the elements of design (line, shape, colour, space and the others) so that a graphic communicates clearly and looks unified. Elements are the ingredients; principles are the method. In a newsroom, a graphic…

🔒1.3 Introduction to multimedia graphics design

Multimedia graphics design is the planning and creation of visual content that combines two or more media (text, still images, graphics, audio, video, animation and interactivity) to communicate a message on digital platforms. For a digital journalist, it is t…

🔒1.4 Types of multimedia graphics

Multimedia graphics can be grouped by how they are built (raster or vector), by whether they move (static, animated or video) and by what they do in a story (inform, explain, brand or invite interaction). A digital journalist needs to know the types so that th…

🔒1.5 Importance of multimedia graphic design

Multimedia graphic design matters in journalism because audiences now meet most news on phone screens, in fast-moving feeds where a story has seconds to be noticed and understood. Well-designed graphics help a media house attract attention, explain complex iss…

🔒1.6 Typography in multimedia design

Typography in multimedia design is the selection and arrangement of text so that it is readable and effective on screens and in moving media. Unlike print, multimedia text may appear for only a few seconds in a video, may move, may be read on a small phone in…

🔒1.7 Video in multimedia design

Video in multimedia design is the use of moving pictures, usually with sound, as part of a designed communication package. In digital journalism, video shows events as they happened, gives a voice and face to people in the story and holds attention on social m…

🔒1.8 Audio in multimedia design

Audio in multimedia design is the use of sound (voice, natural sound, music and sound effects) to carry information and emotion alongside text, images and video. In digital journalism, audio is the backbone of podcasts and radio-style reports and an essential…

🔒1.9 Animation in multimedia

Animation is the technique of creating the illusion of movement by showing a sequence of images or changes over time. In multimedia, animation brings graphics, text and illustrations to life, and in digital journalism it is used to explain processes, show data…