By the end of this chapter, you will be able to:
These skills will help you build effective and reliable networks that keep businesses connected and running smoothly.
Compiled by: Peter Langat
Designing a computer network is a foundational skill for ICT Technicians in Kenya, underpinning efficient communication, data sharing, and resource management across various sectors. Understanding user requirements and the network environment ensures that the design meets operational demands while allowing for scalability and security. This chapter equips ICT professionals with the knowledge to analyze user needs, select appropriate network types and topologies, and identify essential components to build robust networks tailored to organizational goals.
Before any cable is bought or any switch is mounted, the technician must know what the people who will use the network need from it. User needs collection is the first phase of network design: gathering, checking and recording what users do, which applications they rely on, how many devices must connect, how much data moves, how sensitive that data is and how the organisation expects to grow. A ten-person architecture practice that sends large drawing files between workstations needs a very different network from a small shop that only runs a till and a printer, and guessing wrong in either direction wastes money or leaves users frustrated.
This topic builds the vocabulary and background needed to hold that conversation: what a computer network is, how networks are classified by size, how devices can be laid out, which components are involved, and finally how user requirements are identified, analysed and documented.
A computer network is a group of computers and other devices connected so that they can exchange data and share resources. The connection may be by cable, by radio or by a mixture of both. Networking lets several users work from one set of files, print on one printer, reach the internet through one connection and be managed from one place, which is why almost every business office, workshop and cyber café depends on one.
The main benefits that justify the cost of a network are listed below.
Networks underpin the digital services that businesses in Kenya now take for granted. A shop that accepts mobile money payments needs a dependable connection at the till, a distributor with depots in two towns needs both sites to see the same stock records, and a company with staff working from home needs secure remote access to office files. Reliable power and affordable bandwidth are not always available, so a technician must design networks that tolerate interruptions and that use the available connection efficiently.
Network discussions use a fixed vocabulary. The terms below appear throughout this unit; later topics explain the more detailed ones, such as addressing, in full.
| Term | Meaning | Example |
|---|---|---|
| Network | Two or more devices connected to exchange data | Office computers joined to one switch |
| Node | Any device attached to a network that can send or receive data | A laptop, printer or access point |
| Host | A node that has an IP address and runs applications | A workstation or a file server |
| Client | A host that requests a service | A laptop opening a shared folder |
| Server | A host that provides a service to other hosts | A file server or print server |
| Peer-to-peer | An arrangement in which every computer shares its own resources and no computer is dedicated as the server | Three computers in a small shop sharing one printer |
| Protocol | An agreed set of rules for exchanging data | TCP/IP, HTTP, Ethernet |
| Packet | A small unit of data sent across a network, carrying source and destination addresses | A portion of an email on its way to the mail server |
| IP address | A logical address that identifies a host on a network; IPv4 addresses are 32 bits written as four decimal numbers | 192.168.1.20 |
| MAC address | A 48-bit hardware address burned into a network card and written in hexadecimal | 00-1A-2B-3C-4D-5E |
| Bandwidth | The maximum amount of data a link can carry, measured in bits per second | A 100 Mbps Ethernet port |
| Throughput | The amount of data actually delivered per second, which is usually lower than the bandwidth | A file copy running at 60 Mbps on a 100 Mbps link |
| Latency | The time a packet takes to travel from source to destination, measured in milliseconds | A ping reply in 2 ms on a LAN |
| Gateway | A device that connects a network to another network, usually a router | The router address that hosts use to reach the internet |
| Intranet and extranet | An intranet is a private network service for one organisation; an extranet extends selected parts of it to outside partners | An internal staff portal; a supplier ordering portal |
Network speeds are quoted in bits per second, while file sizes are quoted in bytes, and one byte is eight bits. A link of 100 Mbps (megabits per second) therefore moves at most 100 ÷ 8 = 12.5 megabytes per second. A capital B stands for bytes and a small b for bits, so MBps and Mbps are different units.
Networks are classified mainly by the area they cover, and by who owns and operates them. The type affects the equipment, the transmission media, the speed that is realistic and the skills needed to run the network. A technician who understands the differences can recommend a cost-effective solution instead of copying a design that suits another site.
| Type | Typical reach | Usual owner | Typical technologies |
|---|---|---|---|
| PAN | A few metres around one person | The individual | Bluetooth, USB, NFC |
| LAN | One room, building or compound | The organisation | Ethernet, Wi-Fi |
| MAN | A town or city | An organisation or a service provider | Fibre links, microwave links |
| WAN | Towns, countries or continents | Service providers, shared by many organisations | Leased lines, VPN over the internet, satellite, mobile data |
Wireless technology is not a separate size of network: Bluetooth forms a PAN, Wi-Fi forms a LAN, point-to-point microwave links can form a MAN, and cellular and satellite services carry WAN traffic. The common advantages are mobility, quick installation and no cabling in difficult buildings, and the common risks are unauthorised access and variable speed, which is why encryption and careful placement of access points matter.
A local area network connects devices within a limited area such as an office, a workshop, a hotel floor or a single compound. The organisation that uses it usually owns the cables and switches, so it controls who connects and how the network is secured.
A wireless LAN, delivered by Wi-Fi access points, is a LAN that uses radio instead of cables. It is flexible and cheap to install where drilling is difficult, but it needs strong encryption to prevent unauthorised access, and its speed depends on signal strength and interference. Lodges and business centres commonly use it to give guests internet access.
A wide area network connects LANs that are far apart, such as the depots of a distribution company in different towns. The links are normally rented from telecommunications providers because an organisation cannot lay its own cable across towns.
The internet is a worldwide collection of interconnected provider networks and can be thought of as a very large WAN.
A personal area network connects devices around one person, typically within a few metres. It is built on short-range wireless technologies or on direct cables, and it is usually set up by the user without a technician.
A metropolitan area network covers a town or a city, joining several LANs that are within a few tens of kilometres of each other. It sits between a LAN and a WAN in reach and normally uses high-capacity fibre links or point-to-point radio links.
A topology is the pattern in which devices are connected. The physical topology describes the layout of cables and devices, while the logical topology describes the path data actually takes. The two can differ: a network cabled as a star may still behave as a ring. The topology chosen affects cost, speed, fault tolerance and how easily the network can grow, so it is one of the first design decisions.
Older Ethernet networks connected every device to a single shared cable called a bus. That layout is no longer used in new office LANs because one cable fault stopped every device, and it has been replaced by the star.
In a star topology every device has its own cable to a central switch. The switch receives data from one device and forwards it to the intended device.
The star is the standard layout for office LANs and is the layout assumed by structured cabling.
In a ring topology each device connects to exactly two neighbours so that the connections form a closed loop, and data travels around the loop from device to device.
In a mesh topology devices are interconnected by several paths so that traffic can be rerouted when a link fails. In a full mesh every device connects directly to every other device; in a partial mesh only the important devices do.
The number of links in a full mesh of n devices is n × (n − 1) ÷ 2. For 6 devices: 6 × 5 ÷ 2 = 15 links. For 10 devices: 10 × 9 ÷ 2 = 45 links. The cabling grows quickly, which is why full mesh is limited to a few critical devices.
A hybrid topology combines two or more basic topologies in one network. Most real networks are hybrids, because different parts of a site have different needs.
A point-to-point topology joins exactly two devices directly with a dedicated link.
Every network is built from hardware that moves data and from the computers that use it. This topic introduces the five main components of a network; the selection, installation and configuration of each are taught in later chapters of the unit.
A switch is a device with many ports that connects the devices of a LAN. It reads the destination MAC address of each frame, looks it up in a table of which device is on which port, and forwards the frame only to that port. This operates at the data link layer.
A hub is an older and simpler device that repeats every signal it receives out of all its other ports. All devices on a hub share the same bandwidth and see each other's traffic, so performance drops quickly as devices are added. Hubs are obsolete, and switches have replaced them in every new installation.
| Feature | Hub | Switch |
|---|---|---|
| Forwarding | Repeats to all ports | Forwards to the destination port only |
| Bandwidth | Shared by all devices | Dedicated to each port |
| Security | Any device can capture others' traffic | Unicast traffic goes only to the destination port |
| Current use | Obsolete | Standard |
Switches are either unmanaged, which work as they come with no settings, or managed, which allow VLANs, port settings and monitoring. Some switches provide Power over Ethernet (PoE), which sends electrical power along the data cable to a device such as an access point or an IP camera. The standards provide up to 15.4 W per port (IEEE 802.3af), 30 W (802.3at) and 60 W or 90 W (802.3bt).
A router connects different networks and forwards packets between them using IP addresses. It keeps a routing table that tells it which path leads to each destination network. In an office, the router is the default gateway: any packet addressed outside the local network is sent to it, and it passes the packet on towards the internet service provider.
The word port has two meanings in networking, and a technician must know both.
A physical port is a socket on a device where a cable is plugged in.
A switch port also has a speed, such as 10/100/1000 Mbps or 2.5, 5 or 10 Gbps, and the two ends negotiate the highest speed that both support.
A logical port is a number that identifies a service on a host, so that a computer can run several network applications at once. Web traffic uses port 80 (HTTP) or 443 (HTTPS), secure remote login uses 22 (SSH) and name lookups use 53 (DNS). Firewalls allow or block traffic by port number, which is why logical ports matter in security design.
Computers are the devices that people use and the servers that provide services. Each computer needs a network interface card (NIC) to connect to the network.
Other network devices also count as computers in this sense: network printers, IP cameras, point-of-sale terminals and smartphones all have a NIC and an IP address.
Transmission media are the paths that carry signals between devices. They are wired or wireless.
| Medium | Typical limit | Typical use |
|---|---|---|
| Twisted pair (Cat 5e, Cat 6, Cat 6a) | 100 m per cable run | Desk connections in LANs |
| Coaxial cable | Depends on type | Cable television and some broadband connections |
| Multimode fibre | Hundreds of metres at 10 Gbps | Links between floors or buildings |
| Single-mode fibre | Many kilometres | Long links and provider networks |
| Radio (Wi-Fi) | Tens of metres indoors | Mobile devices and guest access |
| Microwave and satellite | Kilometres to global | Links between distant sites |
| Infrared | A few metres, line of sight | Remote controls and short-range transfers |
Twisted pair is cheap and easy to install. A copper run is limited to 100 m, and Cat 6a is needed for 10 Gbps over the full 100 m. Fibre optic cable carries light, so it is immune to electrical interference, gives very high speed and covers long distances. Wireless media remove the need for cables but share the air, so signal strength, walls and interference determine speed. The selection and installation of cables is taught under Computer Network materials in the next chapter.
A user requirement is a statement of something the network must do or provide so that people can do their work. Gathering requirements follows three stages: identifying them, analysing them and documenting them. The documented requirements then become the input to the physical and logical design.
Identification means finding out what users need. The technician talks to the people who will use the network and looks at the evidence of how they work now.
Methods used to identify requirements:
Questions to ask during interviews include how many people use the network now and in two years, which applications they use, whether they need internet or remote access, what they would lose if the network were down for a day, what data is confidential and what budget is available.
Requirements fall into groups.
Analysis turns the raw list of wishes into a clear, consistent and achievable set of requirements.
Worked example of quantifying a requirement. A twelve-person accounting office reports these figures, which are assumed for the exercise: up to 4 video calls at once at 2 Mbps each, 12 users browsing and using cloud accounting software at 1 Mbps each, and an online backup using 5 Mbps.
The internet package should therefore offer at least 32.5 Mbps, so the next package above that figure would be chosen.
Documentation records the agreed requirements in one document, usually called a user requirements specification, so that the client and the designer share the same understanding and the design can be checked against it later.
A good specification contains:
An extract from a specification is shown below. The entries are hypothetical.
| Ref | Requirement | Priority | Source | How it is confirmed |
|---|---|---|---|---|
| R1 | All 12 staff share files from one central folder | Must | Office manager interview | Each user opens a shared file from their desk |
| R2 | Only the payroll computer can open the payroll folder | Must | Owner interview | A test from another desk cannot open the payroll folder |
| R3 | The network supports 4 video calls at once | Should | Questionnaire | A test with 4 calls at once is clear |
| R4 | Wireless coverage in the meeting room | Could | Site walk-through | Signal is strong at every seat |
Any later change must be written down and approved before it affects the design, so that the specification always reflects what was agreed.
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Create a free accountThis chapter began by exploring how to collect user needs through understanding fundamental computer networking concepts, including key terminology and various network types such as LAN, WAN, PAN, and MAN. It then examined different network topologies like star, ring, mesh, hybrid, and point-to-point, highlighting their structural differences and applications. The essential components of a computer network were described, covering devices such as switches, routers, ports, computers, and transmission media. The process of identifying, analyzing, and documenting user requirements was emphasized as the foundation for effective network design. The chapter progressed to the development of physical and logical network designs, explaining how these designs translate user needs into practical infrastructure. An overview of network design methodologies was provided, contrasting hierarchical and flat network models, along with considerations for greenfield and brownfield site types. Site preparation activities, including floor plan design and placement of data and access points, were discussed as critical steps before implementation. Finally, the chapter outlined fundamental design goals such as scalability, availability, security, and manageability, which guide the creation of robust and efficient computer networks.
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