Computer Science  ·  Level 6
Graphic Design
Chapter 2: Elements and principles of graphic design
📚 3 Topics
⚑ What you will be able to do

By the end of this chapter, you will be able to:

  • Select the right elements of graphic design based on what the user needs.
  • Apply the principles of graphic design correctly to create designs that satisfy user requirements.
  • Use the elements of graphic design effectively to make your projects look professional and appealing.

Mastering these skills will help you create designs that truly connect with users and stand out in the graphic design trade.

2.1 Demonstration of elements

The elements of graphic design are the basic visual building blocks that every design is made from: colour, line, space, shape, texture and value. A designer demonstrates the elements by creating and adjusting each one deliberately in software such as Adobe Illustrator, Photoshop, CorelDRAW, Inkscape or Canva, so that every mark on the page has a purpose. Knowing how each element behaves allows a designer to control what a viewer notices first, how the eye moves and what mood the design gives.

Example: a designer preparing a poster for a county health campaign in Nyeri uses bold shapes, a limited colour palette and generous white space so the message reads clearly from across a waiting room.

2.1.1 Colour

Colour is the element produced by light of different wavelengths and perceived by the eye as hue. It is the most emotive element in design: it attracts attention, groups related items, signals meaning and builds brand recognition. Designers describe colour by three properties: hue (the colour name, such as red or blue), saturation (its intensity or purity) and value (how light or dark it is).

Colour Models

  • RGB (red, green, blue): an additive model used for screens; colours are mixed by adding light and white is all three at full strength.
  • CMYK (cyan, magenta, yellow, key/black): a subtractive model used for printing; inks absorb light and designs for print must be converted to CMYK.
  • Hexadecimal codes: six-digit codes such as #1A73E8 used to specify exact screen colours in web and app design.
  • Pantone (spot colours): standardised numbered inks used where a brand colour must match exactly across printers.
  • HSB/HSL: describes colour by hue, saturation and brightness or lightness, convenient when adjusting colour by eye.

Colour Schemes

  • Monochromatic: tints and shades of one hue, giving a calm, unified look.
  • Analogous: hues next to each other on the colour wheel, such as yellow, yellow-green and green, giving harmony.
  • Complementary: opposite hues, such as blue and orange, giving strong contrast and energy.
  • Triadic: three hues evenly spaced on the wheel, giving vibrant but balanced designs.
  • Warm and cool colours: reds and oranges feel energetic and advance; blues and greens feel calm and recede.

Demonstrating Colour in Software

  1. Set the document colour mode: choose RGB for screen work or CMYK for print when creating the file.
  2. Pick a base colour: use the colour picker or enter a hex or CMYK value.
  3. Build a palette: use a colour wheel tool (for example Adobe Color) to generate a scheme from the base colour.
  4. Save swatches: store the palette as swatches so every element uses the same values.
  5. Apply fills and strokes: apply colours to shapes, text and backgrounds.
  6. Check contrast: test text and background combinations for readability and accessibility.

2.1.2 Line

A line is a mark connecting two points, the most basic element from which shapes and type are built. Lines can be straight, curved, thick, thin, solid, dashed or implied, and each kind carries a different feeling: horizontal lines suggest calm, vertical lines strength, diagonal lines movement. Designers use lines to divide space, direct the eye, create outlines and add decoration.

Types of Line

  • Horizontal lines: suggest rest, stability and the horizon.
  • Vertical lines: suggest height, strength and formality.
  • Diagonal lines: suggest movement, energy and tension.
  • Curved lines: suggest softness, flow and natural forms.
  • Implied lines: not drawn but suggested, for example by a row of aligned objects or the direction of a person's gaze in a photo.

Uses of Line in Design

  • Dividing content: rules separate sections of a page or columns of a newsletter.
  • Directing attention: arrows and leading lines guide the eye towards a call to action.
  • Creating shapes and icons: outlines form logos, icons and illustrations.
  • Adding texture and pattern: repeated lines create hatching and backgrounds.
  • Expressing mood: rough brush lines feel informal; clean geometric lines feel technical.

In software, lines are drawn with the line, pen or brush tools, and stroke settings control weight, colour, caps, joins and dash patterns.

2.1.3 Space

Space is the area around, between and within the elements of a design. Positive space is the area occupied by elements; negative space (white space) is the empty area around them. Well-managed space improves readability, gives a design a professional feel and makes important items stand out, while crowded designs look cheap and confusing.

Aspects of Space

  • Positive space: the text, images and shapes themselves.
  • Negative (white) space: empty areas that let the design breathe; it need not be white.
  • Macro space: large spaces between major blocks such as margins and gaps between sections.
  • Micro space: small spaces such as letter spacing (tracking), line spacing (leading) and padding inside buttons.
  • Depth: the illusion of three-dimensional space created by overlap, size change, shadows and perspective.

Using Space Effectively

  • Grouping: related items placed close together are read as one unit (proximity).
  • Isolation: an item surrounded by space draws attention.
  • Readability: adequate margins and leading make text easier to read.
  • Clever negative space: a hidden shape formed by empty space, as in well-known logos, makes a design memorable.
  • Consistency: using a spacing system, such as multiples of 8 px in interfaces, keeps layouts tidy.

2.1.4 Shape

A shape is a two-dimensional area enclosed by a line or defined by a change in colour, value or texture. Shapes are the main way designers build icons, logos, buttons and layouts, and people respond to them instinctively: circles feel friendly and complete, squares stable and trustworthy, triangles dynamic or directional.

Types of Shape

  • Geometric shapes: circles, squares, rectangles and triangles with regular, mathematical edges; common in logos and interfaces.
  • Organic shapes: irregular, natural shapes such as leaves and splashes; feel informal and natural.
  • Abstract shapes: simplified representations, such as the stick figure on signs or icons.
  • Positive and negative shapes: the shape of an object and the shape of the space around it.
  • Form: a shape given the appearance of three dimensions through shading and perspective.

Demonstrating Shape in Software

  • Shape tools: rectangle, ellipse, polygon and star tools create geometric shapes.
  • Pen tool: draws custom vector paths for organic shapes.
  • Pathfinder or shape builder: combines, subtracts and intersects shapes to build complex logos.
  • Fill and stroke: give shapes colour, gradient and outline.
  • Alignment tools: line shapes up to a grid for neat compositions.

2.1.5 Texture

Texture is the surface quality of an object, how it feels or looks as if it would feel. In print design, actual (tactile) texture comes from the paper or finish, such as embossing or linen stock; on screen, texture is visual, created with images, patterns and brushes. Texture adds depth, realism and character to flat designs.

Types of Texture

  • Tactile texture: physically felt, such as embossed business cards, uncoated paper or spot UV varnish.
  • Visual texture: an illusion created on a flat surface, such as wood grain, fabric or concrete effects.
  • Natural texture: taken from nature, such as stone, sand or leaves.
  • Artificial texture: man-made patterns such as halftone dots, grids or noise.
  • Typographic texture: the grey tone a block of text creates on a page.

Using Texture

  • Adding depth: texture makes flat backgrounds feel richer.
  • Setting mood: grunge textures feel raw, paper textures feel handmade and craft-based.
  • Supporting a theme: a fabric texture on a tailoring shop's flyer reinforces the trade.
  • Software techniques: texture overlays, blending modes, pattern fills and texture brushes in Photoshop or Illustrator.
  • Restraint: heavy texture behind text reduces legibility and should be toned down.

2.1.6 Value

Value is the lightness or darkness of a colour or tone, from white through greys to black. It creates contrast, depth and hierarchy: light areas seem to come forward and dark areas recede, and strong value differences make important items stand out. A design that still reads well when converted to greyscale has good value structure.

Aspects of Value

  • Tints: a hue mixed with white, lighter in value.
  • Shades: a hue mixed with black, darker in value.
  • Tones: a hue mixed with grey, reduced in intensity.
  • Value scale: a graded strip from white to black used to judge and match values.
  • Value contrast: the difference between light and dark areas; high contrast is bold, low contrast is subtle.

Using Value

  • Creating hierarchy: the darkest or most contrasting item is seen first.
  • Modelling form: gradients from light to dark give shapes a three-dimensional look.
  • Readability: text needs a strong value difference from its background.
  • Mood: high-key (mostly light) designs feel airy; low-key (mostly dark) designs feel dramatic.
  • Checking value: convert the design to greyscale in software to test the value structure.
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🔒2.2 Principles of graphic design

The principles of graphic design are the guidelines for arranging the elements (colour, line, space, shape, texture and value) into an effective composition. They are balance, contrast, emphasis, harmony, pattern, proportion and unity. Applying them deliberate…

🔒2.3 Selected appropriate elements for graphic design project

Selecting appropriate elements means choosing the colours, lines, shapes, textures, values and use of space that suit a particular project's purpose, audience, brand and medium. The same message needs different choices for a billboard, a mobile app and a print…

Chapter Practical Activities

Practical 1: Create Basic Graphic Design Elements using Design Software

Computer Science · Level 6
Graphic Design
PRACTICAL ASSESSMENT
TIME: 4 HOURS
⬇ PDFCandidate Instructions (Candidate Tool)

Type: Individual

INSTRUCTIONS TO CANDIDATE:
1.  You are required to perform the following task:
i.  Create a digital artwork of basic graphic design elements (lines, shapes, colors, textures) on an A4 artboard sized 210mm x 297mm using Adobe Illustrator.
2.  You have been provided with the following resources for the practical task:
Tools & EquipmentMaterials
Computer with installed Adobe IllustratorUSB flash drive
Keyboard
Mouse
Color printer
⬇ PDFResources Required (Cutting List)
S/NItemQuantity
1Computer with installed Adobe Illustrator1 Pc per Candidate
2Keyboard and mouse1 set per Candidate
3Color printer1 Pc per 5 Candidates
4USB flash drive1 Pc per Candidate
⬇ PDFAssessor Guide
Items to be EvaluatedMarks AvailableMarks ObtainedComments
TASK 1: Set up and Prepare Artboard
Observed computer laboratory rules and PPE
(Award 2 marks or zero)
2
Launched Adobe Illustrator and created new document with A4 size (210mm x 297mm)
(Award 1 mark for software launch and 1 mark for correct page setup)
2
Selected appropriate color mode (RGB or CMYK) and resolution
(Award 1 mark or zero)
1
Sub-Total5
TASK 2: Create Basic Graphic Elements
Created at least three types of lines (straight, curved, thick/thin variations)
(Award 1 mark for each type of line or zero)
3
Added at least four shapes (circle, square, triangle, polygon) with varied fills and strokes
(Award 1 mark for each shape or zero)
4
Applied at least three different colors correctly using color palette
(Award 1 mark for each distinct color or zero)
3
Added texture effects (e.g., pattern fills or brushes) to at least two shapes
(Award 1.5 marks for each textured shape or zero)
3
Sub-Total13
TASK 3: Finalize and Save Artwork
Organized layers and named them logically
(Award 2 marks or zero)
2
Saved the file as 'basic_elements.ai' on USB flash drive
(Award 2 marks or zero)
2
Printed the artwork on A4 paper using color printer
(Award 3 marks or zero)
3
Sub-Total7
PRODUCT CHECKLIST
Artboard size is exactly 210mm x 297mm
(Award 2 marks or zero)
2
Lines are varied in type and thickness as specified
(Award 3 marks or zero)
3
Shapes are correctly formed with appropriate fills and strokes
(Award 4 marks or zero)
4
Colors are applied correctly and harmoniously
(Award 3 marks or zero)
3
Texture effects are visible and applied to shapes as required
(Award 3 marks or zero)
3
File saved correctly and printing output matches digital artwork
(Award 3 marks or zero)
3
Sub-Total18
GRAND TOTAL43
ASSESSMENT OUTCOME:   ☐ Competent    ☐ Not Yet Competent (competent if at least 50%)

Practical 2: Design a balanced graphic layout demonstrating symmetrical and asymmetrical balance and proper alignment

Computer Science · Level 6
Graphic Design
PRACTICAL ASSESSMENT
TIME: 4 HOURS
⬇ PDFCandidate Instructions (Candidate Tool)

Type: Individual

INSTRUCTIONS TO CANDIDATE:
1.  You are required to perform the following task:
i.  Design a balanced graphic layout on an A4 page (210mm x 297mm) demonstrating symmetrical and asymmetrical balance with correct alignment of text and graphic elements.
2.  You have been provided with the following resources for the practical task:
Tools & EquipmentMaterials
Computer with installed Adobe IllustratorReference images and vector graphics folder
Keyboard and Mouse
Color printer
⬇ PDFResources Required (Cutting List)
S/NItemQuantity
1Computer with installed Adobe Illustrator1 Pc per Candidate
2Keyboard and Mouse1 Set per Candidate
3Color printer1 Pc per 5 Candidates
4Reference images and vector graphics folder1 Folder per Candidate
⬇ PDFAssessor Guide
Items to be EvaluatedMarks AvailableMarks ObtainedComments
TASK 1: Setup and page preparation
Observed computer laboratory rules and wore appropriate PPE
(Award 2 marks or zero)
2
Launched Adobe Illustrator and set up A4 page size correctly
(Award 1 mark for software launch and 1 mark for correct page size or zero)
2
Selected a suitable color theme and background for the layout
(Award 3 marks for appropriate and consistent color theme or zero)
3
Sub-Total7
TASK 2: Design and layout application
Added shapes and vector graphics demonstrating symmetrical balance
(Award 4 marks for correct use of symmetrical balance or zero)
4
Added shapes and vector graphics demonstrating asymmetrical balance
(Award 4 marks for correct use of asymmetrical balance or zero)
4
Applied proper alignment of text and graphic elements (left, right, center, justified)
(Award 4 marks for consistent and correct alignment or zero)
4
Applied appropriate typography techniques including font style, size, tracking, and kerning
(Award 5 marks for correct and consistent typography use or zero)
5
Sub-Total17
TASK 3: Finalization and output
Saved the file as 'balance_layout.ai' and exported as PDF
(Award 2 marks for correct saving and exporting or zero)
2
Printed the final layout clearly on A4 paper
(Award 2 marks for clear and correct printing or zero)
2
Sub-Total4
PRODUCT CHECKLIST
Page size is A4 (210mm x 297mm) as specified
(Award 2 marks if page size matches exactly or zero)
2
Symmetrical balance correctly demonstrated with equal visual weight on both sides
(Award 5 marks for clear symmetrical balance or zero)
5
Asymmetrical balance correctly demonstrated with balanced visual interest without symmetry
(Award 5 marks for clear asymmetrical balance or zero)
5
Text and graphic elements properly aligned according to design principles
(Award 5 marks for consistent and proper alignment or zero)
5
Typography techniques applied correctly with legible and aesthetic font usage
(Award 5 marks for appropriate typography or zero)
5
Sub-Total22
GRAND TOTAL50
ASSESSMENT OUTCOME:   ☐ Competent    ☐ Not Yet Competent (competent if at least 50%)
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🔒Design an A4 Poster Using Contrast and EmphasisPractical 3
🔒Design a Repetitive Pattern Poster 420mm x 594mmPractical 4
🔒Design a poster demonstrating correct proportion and scalePractical 5
🔒Design a poster demonstrating unity and harmony in graphic designPractical 6
🔒Design a Graphic Demonstrating Movement and Rhythm on A4 PagePractical 7
🔒Design a promotional A4 flyer using color theory and graphic design principlesPractical 8
🔒Create an A4 typographic hierarchy layout for a promotional flyerPractical 9
🔒Comprehensive Graphic Design Project Integrating Elements and PrinciplesPractical 10
Am I competent?

At the start of this chapter we promised you would be able to:

  • Select the right elements of graphic design based on what the user needs.
  • Apply the principles of graphic design correctly to create designs that satisfy user requirements.
  • Use the elements of graphic design effectively to make your projects look professional and appealing.

Tick each one you can genuinely do.

So, are you there yet?

You're competent when you can confidently do 50% or more of what this chapter promised.

Sign in to record how you're doing.